Devlog 7: Season of Discovery



Hello again!  We present a summary of the work done over the past few weeks, taking into account the approaching final delivery of the game development.

This time, we focused on introducing a foundation to enhance the main mechanics in development to achieve effective progress in the future.

A new feature has been added to the game, allowing the player to stop time, freezing both enemies and the character's movement. In this state, a menu opens, allowing the player to continue the game, return to the main menu, or exit the game.

Details related to the Boss in the game were also refined. Hitboxes were adjusted as they had dimension errors, causing the player to take damage despite being at a safe distance. Additionally, animations that were not included previously were added.

Two new types of enemies have been introduced, both of which are now available in the enemy selection menu. Defeating these enemies earns coins (similar to other enemies), which can be used to gain experience points (EXP) to level up some of the attacks.


Furthermore, fixes were made to the aesthetics and functionality of the enemy selection menu, so now it works as expected.


For the next update, new player attacks will be implemented to have abilities that level up with the different enemies we have introduced. The idea is to give each attack its own identity so that the choice of enemies has a greater impact on gameplay.

Following that, more enemies will be created based on those already implemented. These new enemies will vary in size and stats such as speed, HP, and attack and the idea is that each one will grant different amounts of experience. Additionally, some details in the hitboxes of enemies will be addressed, and animations will be added to the newly implemented enemies.

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