Devlog 2: Initial Development


Hello! , we are Curantoalhoyo and in this devlog we are going to present our progress in the OCRE project, gathering the basics for the development of the game.

Updates:

  • We added a menu which gives the player the option to start a new game or exit the demo.


  • Added player movement, which is used with the WASD keys on the keyboard, allowing the player to move in all directions and even diagonally to help him dodge the monsters in a better way. A camera will be fixed to follow the player movement.

  • A Monster Spawner was added to spawn a sequence of monsters of the same type in random positions on the map. For now, there is only one monster for testing and it is configured to chase the player. Also, a hitbox was added to the player and enemies, generating collisions between them to prevent them from overlapping each other.
  • Finally, the player's health bar and a timer were implemented, which for the moment are only cosmetic.

Roadmap:

  • In the following builds, we want to add attacks between the player and the monsters so that they can damage each other and that can be reflected in the player's life bar when receiving an attack.
  • Also, we will add the main mechanic of our game which gives the player the option to choose the type of monster that will spawn for a certain amount of time. For the sake of showing this in future builds, we would like to add more types of monsters to the game so that the wave of monsters will have more variety. We want the player to think twice before choosing their enemies.



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